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Magnetic: Cage Closed Ativador Download [Crack Serial Key

  • liemiharmmacondown
  • Aug 25, 2019
  • 4 min read

Updated: Mar 10, 2020





















































About This Game You are a prisoner trapped in a strange facility, filled with deadly traps and whispered secrets. At first the facility and its inhabitants all seem like a mystery to you, but soon you begin to understand: Your only chance to survive is to master the Magnet Gun and stay out of harms way. If you make yourself useful they will let you live a little longer, and sooner or later you will get your chance. As the Warden keeps on telling you: “There is always a way out…”Unique Tool - The magnet gun is a unique tool that can transform the environment, launch you through the air or assist with complicated box puzzlesDiversity - The challenges in Magnetic come in many forms, and blend logical puzzles with skill based movement in a unique combinationNo playthrough is the same - Each choice has an impact on what comes next. New secrets and paths are just waiting for players to find themMagnetic: Cage Closed Collector's EditionThe Magnetic: Cage Closed Collector's Edition comes with a comprehensive Digital Artbook, Full Digital Soundtrack, and Two New Devious Challenge Maps. 6d5b4406ea Title: Magnetic: Cage ClosedGenre: Action, Adventure, IndieDeveloper:Guru GamesPublisher:Good Shepherd EntertainmentRelease Date: 26 May, 2015 Magnetic: Cage Closed Ativador Download [Crack Serial Key This game is difficult. Far more than I imagined. And yet it was far easier than I expected it some respects. Disclosure, I only made it partway into the first chapter. The magnetic aspects of the puzzles were quite easy to figure out. The jumping aspects of the puzzles were much more difficult to pull off. In my brief 1 hr of playtime, puzzles involving the magnet gun were not challenging at all. The jumping puzzles, however, were rather difficult and punishing at that. The last level I played (in Chpt 1) had a complicated jumping puzzle involving the magnet gun in which I had no idea whether I should use the magnet gun to pull myself to a far off platform, or push myself with the magnet gun to vault over the platform, or...??? something else entirely. The puzzle didn't allow for trial and error to figure it out. One mistake and you land in a blanket of chlorine gas and die. Which means you have to start the puzzle from the beginning all over again. I tried a few times and failed each time to make the jump. So I died with no idea how to make the jump, and had to start the entire puzzle from the beginning. Again. My tolerance for repetition is fairly low, so I will probably never play the rest of this game. I wish I could refund.TLDR: the learing curve for the magnetic gun (boxes, stairs) is quite shallow and actually gets a bit boring. The learning curve for the jumping aspects of the game is quite steep and quite punishing. I personally detest jumping puzzles. If I could just climb back up and try again I'd probably be playing right now instead of writing this review. But death on failure requiring starting the puzzle from scratch means....there are other games in my Steam backglog to play which surely have far less frustation and a more satisfying sense of progression and advancement.. This game is difficult. Far more than I imagined. And yet it was far easier than I expected it some respects. Disclosure, I only made it partway into the first chapter. The magnetic aspects of the puzzles were quite easy to figure out. The jumping aspects of the puzzles were much more difficult to pull off. In my brief 1 hr of playtime, puzzles involving the magnet gun were not challenging at all. The jumping puzzles, however, were rather difficult and punishing at that. The last level I played (in Chpt 1) had a complicated jumping puzzle involving the magnet gun in which I had no idea whether I should use the magnet gun to pull myself to a far off platform, or push myself with the magnet gun to vault over the platform, or...??? something else entirely. The puzzle didn't allow for trial and error to figure it out. One mistake and you land in a blanket of chlorine gas and die. Which means you have to start the puzzle from the beginning all over again. I tried a few times and failed each time to make the jump. So I died with no idea how to make the jump, and had to start the entire puzzle from the beginning. Again. My tolerance for repetition is fairly low, so I will probably never play the rest of this game. I wish I could refund.TLDR: the learing curve for the magnetic gun (boxes, stairs) is quite shallow and actually gets a bit boring. The learning curve for the jumping aspects of the game is quite steep and quite punishing. I personally detest jumping puzzles. If I could just climb back up and try again I'd probably be playing right now instead of writing this review. But death on failure requiring starting the puzzle from scratch means....there are other games in my Steam backglog to play which surely have far less frustation and a more satisfying sense of progression and advancement.. This is not portal, this is not magrunner, this is a standalone game with its own story. Yes, it's in the same category. And as a member of the First-Person Puzzle family this one is very good. The atmosphere is very good. The choices matters. It's a shame that this game did not get more publicity.. I love First Person puzzle games (such as Portal) and Magnetic: Cage Closed definitely scratches that itch. Really enjoying it so far! Can't wait to play more, hunt achievements, and sniff out speed run routes!. After a first playthrough I can say that while the challenges might be a bit easy to start of with, the difficulty really ramps up during the second half. Interesting and complex puzzles are mixed with tricky platforming to create a graet gaming experience. Adding to that the end that I got (of which there are 9 I think?) was pretty ****ing creepy.... I don't like leaving negative reviews - especially for indie devs. I wish them the best, but this game doesn't feel at all worth the price.There were no puzzles in this game that took more than a glance to solve. However, the controls and bizarre design decisions give this game an artificial difficulty that's a pain to play.

 
 
 

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